Nidra Darahan

Herald of Sarenrae, Knight-Captain, Child of the Crusade

Description:

001_NidraBanner.png

Name: Nidra Darahan
Height: 5’8" | Weight: 157 lbs. | Hair: Black | Eyes: Red
Class: Cavalier (Beast Rider) 10 | Race: Tiefling (Pitborn) | Age: 67
Size: Medium | Speed: 20 ft. | Gender: Female | Homeland: Mendev
Alignment: Neutral Good | Deity: Sarenrae | Player: Caitlin
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ABILITY SCORES
Ability | Temporary | Enhancement
Score Mod |
STR 27 +8 |
DEX 15 +2 |
CON 13 +1 |
INT 10 0 |
WIS 10 0 |
CHA 19 +4 |
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INITIATIVE
Total Dex Misc
+6 = 2 + 4
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HEALTH
Hit Points | Temporary Hit Points
Total Current | Total Current
HP: 93 93| THP: 0 0
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ARMOR CLASS
Total Armr Shld Dex Misc
AC: 20 = 10 + 8 + 0 + 2 + 0
Touch: 12 = 10 + 0 + 0 + 2 + 0
FlatFoot: 18 = 10 + 8 + 0 + 0 + 0
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SAVING THROWS
Saves | Ability
Bonus Base Mod Misc
Fort (Con): +9 = 7 + 1 + 1
Ref (Dex): +6 = 3 + 2 +1
Will (Wis): +6 = 3 + 0 + 3
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ATTACK BONUSES
Total Base Str Size | Total Base Dex Size
Melee: +18 = 10 + 8 + 0 | Range: +12 = 10 + 2 + 0
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COMBAT MANEUVERS
Total Base Str Size Misc | Total Base Str Dex Size Misc
Bonus: +18 = 10 + 8 + 0 + 0 | Defense: 30 = 10 + 10 + 8 + 2 + 0 + 0
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WEAPONS

Weapon: Dawnfire Weight: 4 lbs.
Move Name Type Atk Damage Crit Range Type Special
Attack | Melee | +21 / +16 | 1d6 +14 | 18-20/x2 | x | Slashing | Cold Iron

Weapon: Shortbow Weight: 2 lbs.
Move Name Type Atk Damage Crit Range Type Special
Attack | Ranged | +12 / +7 | 1d6 | x3 | 60 ft. | Piercing | x
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ABILITIES
C Challenge – Can challenge a foe within sight as a swift action. Melee attacks deal extra damage when made against target of challenge. Damage equal to cavalier level. Can use ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to maximum of seven times per day at 19th level. Take a -2 penalty to Armor Class, except attacks made by target of challenge. Challenge remains in effect until target is either dead or unconscious or until combat ends. Challenge includes another effect based on order.
C Exotic Mount – Gain service of steed to carry cavalier into battle. Functions as druid animal companion, using cavalier level as effective druid level. Cavalier does not take armor check penalty on Ride while riding mount. Mount considered combat trained and begins with Endurance as a bonus feat. Mount does not gain share spells ability. If mount dies, may find another mount after 1 week of mourning. New mount does not gain link, evasion, devotion, or improved evasion until next time cavalier gains a level. May select new mount each time cavalier gains a level. At 4th level, can select additional exotic mounts. At 7th level, can select any creature whose natural size is Large or Huge, provided that creature is available as a Medium-sized animal companion. Cannot choose a mount that cannot bear cavalier’s weight, has fewer than four legs, or has a fly speed. Anytime a feat would allow a mount to make a hoof attack, mount can make claw, slam, or analogous attack.
C Order – Grants a number of bonuses, class skills, and special abilities. Must follow edicts of order or lose benefits for 24 hours.
C Tactician – Gain teamwork feat as a bonus feat at 1st level. Must meet prerequisites for feat. Can grant benefits of feat to allies within 30 feet who can hear and see cavalier as a standard action. Allies retain use of feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet prerequisites. Can use ability once per day at 1st level, plus one additional time per day at 5th level and for every five levels thereafter.
C Cavalier’s Charge – Gain a +4 bonus on melee attack rolls on a charge while mounted, instead of normal +2. In addition, do not suffer any penalty to Armor Class after making charge attack while mounted.
C Banner – While banner is visible, all allies within 60 feet receive a +2 morale bonus on saving throws against feat and +1 morale bonus on attack rolls made as part of a charge. At 10th level and every five levels thereafter, bonuses increase by +1. Banner must be at least Small or larger and must be carried or displayed by samurai or mount.
C Bonus Feat – At 6th level, and every six levels thereafter, gain a bonus feat in addition to those gained from normal advancement. Must be combat feats and must meet prerequisites.
C Greater Tactician – At 9th level, receive additional teamwork feat as bonus feat. Must meet prerequisite for feat. Cavalier can grant feat to allies using tactician ability. Using tactician ability is swift action.

Native Outsider – Considered outsider with native subtype.
Fiendish Resistance – Gain cold resistance 5, electricity resistance 5, and fire resistance 5.
Skilled – Gain +2 racial bonus to Disable Device and Perception checks.
Spell-Like Ability – Can use shatter once per day as a spell-like ability. Caster level for ability equals tiefling’s class level.
Darkvision – Can see perfectly in the dark up to 60 feet.
Prehensile Tail – Can use tail to retrieve small, stowed objects carried on person as a swift action.
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FEATS AND PROFICIENCIES
C Armor Proficiency – Proficient with light and medium armor and shields (except tower shields).
C Weapon Proficiency – Proficient with all simple and martial weapons.
1 Power Attack – May take a – 1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. Bonus to damage is increased by half if you are using a two-handed weapon, a one-handed weapon with two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. Bonus to damage is halved if making attack with off-hand weapon or secondary natural weapon. Penalty increases by – 1 and bonus damage increased by +2 at base attack bonus of +4 and every 4 points thereafter. Must choose to use before attack roll and effects last until next turn.
3 Weapon Focus (Scimitar) – Gain a +1 bonus to attack rolls with scimitar.
5 Mounted Combat – Once per round when mount is hit in combat, may attempt a Ride check as immediate action to negate the hit. Hit is negated if Ride check result is greater than opponent’s attack roll.
6 Ride-by Attack – When mounted and use the charge action, may move and attack as if with a standard charge and then move again, continuing the straight line of the charge. Total movement for the round can’t exceed double your movement speed. Do not provoke attacks of opportunity from the opponent that you attack.
6 Spirited Charge – When mounted and using the charge action, you deal double damage with a melee weapon, or triple damage with a lance.
7 Furious Focus – Do not suffer Power Attack’s penalty on melee attack rolls on first attack of each turn when using two-handed weapon or one-handed weapon with two hands. Still suffer penalty on additional attacks and attacks of opportunity.
9 Critical Focus – Gain +4 circumstance bonus on attack rolls to confirm critical hits.
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CHALLENGE
10 4/day
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MOUNT
4 Adan (Tiger)
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BANNER
5 +2 saves vs. fear, +1 to charge attacks
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ORDER OF THE DRAGON
C Edict – Must remain loyal to allies and must always work to further the aims of the group. Must protect allies from arm and defend their honor when called into doubt.
C Challenge – When challenge is declared, allies receive +1 circumstance bonus on all melee attack rolls against the target of challenge whenever cavalier is threatening the target. Bonus increases by +1 for every four levels the cavalier possesses.
C Skills – Perception and Survival as class skills. Whenever cavalier uses Survival to provide food and water for his allies or to protect his allies from harsh weather, gain a bonus to checks equal to 1/2 cavalier level (minimum +1).
2 Aid Allies – When using aid another action to assist ally, ally receives +3 bonus to Armor Class, Attack Rolls, Saving Throw, or Skill Check. At 8th level, and every six thereafter, bonus increases by additional +1.
8 Strategy – Can spend standard action to grant one of a number of bonuses to all allies within 30 feet, including self. Allies must be able to see or hear cavalier. Can grant +2 dodge bonus to AC for 1 round, +2 morale bonus on all attack rolls for 1 round, or ability to move up to their speed as immediate action once. Cavalier can grant different bonus to each ally within range, but allies can benefit from this ability once per combat.
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GREATER TACTICIAN (3/day)
1 Precise Strike – Whenever ally and cavalier are flanking creature, deal an additional 1d6 of precision damage with each successful melee attack. Damage stacks with other sources of precision damage bonus is not multiplied on a critical hit.
9 Outflank – Whenever cavalier and ally who also has feat are flanking same creature, flanking bonus on attack rolls increases to +4. In addition, whenever you score critical hit against flanked creature, it provokes attack of opportunity from ally.
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SPELL-LIKE ABILITIES (CL 10th)
1 shatter
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RESISTANCES cold 5, electricity 5, fire 5
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MYTHIC PATH
Path: Marshal Tier: 4
M Hard to Kill – Whenever below 0 hit points, automatically stabilize without needing to attempt Constitution check. If you have ability that allows you to act while below 0 hit points, still lose points for taking actions, as specified by ability. Bleed damage still causes you to lose hit points when below 0. In addition, you do not die until your total number of negative hit points is equal to or greater than Constitution score.
M Mythic Power (11/day) – Can expend amount of mythic power equal to 3 plus double mythic tier (5/day at 1st tier, 7/day at 2nd, ect.). Amount is maximum amount of mythic power. If ability allows you to regain uses of mythic power, can never have more than this amount.
M Surge (1d8) – Can expend one use of mythic power to increase any d20 roll just made by rolling 1d6 and adding to result. Using ability is immediate action taken after the result of original roll is revealed. Can change outcome of the roll. Bonus die gained increases to 1d8 at 4th tier, 1d10 at 7th tier, and 1d12 at 10th tier.
M Decisive Strike – Can expend one use of mythic power as swift action to give one ally within 30 feet ability to make single immediate melee or ranged attack on your turn. Add tier as bonus to attack roll and damage dealt bypasses damage reduction. Attack doesn’t count towards ally’s action on their turn.
M Amazing Initiative – At 2nd tier, gain bonus on Initiative checks equal to mythic tier. In addition, as free action on your turn, can expend one use of mythic power to take additional standard during that turn. Additional standard action can’t be used to cast a spell. Can’t gain extra action in this way more than once per round.
M Recuperation – At 3rd tier, restored to full hit points after 8 hours rest so long as you aren’t dead. In addition, by expending one use of mythic power and resting for 1 hour, regain number of hit points equal to half your hit points, up to maximum hit points, and regain use of class features that are limited to certain number of uses per day. Rest is treated as 8 hours of sleep for such abilities. Rest doesn’t refresh mythic power or mythic abilities limited to number of times per day.
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MYTHIC FEATS
1 Power Attack (Mythic) – When you use Power Attack, gain a +3 bonus on melee damage rolls instead of +2. When base attack bonus reaches +4 and every 4 points thereafter, amount of bonus damage increases by +3 instead of +2. In addition, bonus damage from feat is doubled on critical hit, before its multiplied by weapon critical modifier. Can expend one use of mythic power when you activate Power Attack to ignore penalties on melee attack rolls and combat maneuver checks for 1 minute.
3 Spirited Charge (Mythic) – When you hit opponent with mounted charge, opponent must succeed at Fortitude saving throw (DC 10 + 1/2 your character level + your Str modifier) or be staggered for number of rounds equal to tier. If you use lance for attack, increase saving throw DC by 2. As free action before you make attack, you can expend one use of mythic power to daze opponent on failed saving throw instead of staggering it.
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PATH ABILITIES
T1 Mounted Marshal – Whenever riding bonded mount or animal companion, you and mount are each treated as flanking any opponent you threatened. Whenever you use your surge ability while mounted, mount heals a number of hit points equal to your surge plus your tier. You can expend one use of mythic power while charging with your mount to deal double damage to the target of your charge, or triple damage if you’re wielding a lance.
T2 Focus – Whenever mythic ally within 30 feet uses surge ability, ally rolls bonus die twice and takes higher result.
T3 Shatter Resilience – Can channel mythic power through your strike to lower target’s damage reduction. When hit creature that has DR, can expend one use of mythic power as part of attack action to lower target’s DR by an amount equal to mythic tier, to a minimum of 0, for 1 minute. Multiple uses of ability on same creature don’t stack.
T4 Legendary Item – Gain legendary item. Item grants number of abilities equal to tier, maximum 3. At 3rd tier, can select ability again to increase maximum abilities to 6, causing item to become lesser artifact. At 6th tier, can select ability again, increasing maximum abilities to 10, and item becomes greater artifact.
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LEGENDARY ITEM
Dawnfire: Powerful, Upgradable, Returning
Legendary Power: 4/day
Legendary Surge: 1d8, attacks rolls and combat maneuver checks
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SKILLS
Total Ranks Ability Class Misc Acp
Bluff +8 = 1 + 4 + 3
Climb +7 = 1 + 6 + 3 – 3
Diplomacy +19 = 10 + 4 + 3 + 2
Handle Animal +13 = 6 + 4 + 3
Intimidate +13 = 6 + 4 + 3
Perception +15 = 10 + 0 + 3 + 2
Profession (Soldier) +6 = 3 + 0 + 3
Ride +12 = 10 + 2 + 3 – 3
Sense Motive +6 = 3 + 0 + 3
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EQUIPMENT
Name Weight
Dawnfire ( +2 holy cold iron scimitar ) | 4 lbs.
Shortbow | 2 lbs.
Arrows (40) | 6 lbs.
Knight-Captain’s Breastplate ( +2 Breastplate ) | 30 lbs.
Cavalier’s Kit | 82 lbs.
Iron Holy Symbol of Sarenrae | 1 lb.
Soldier’s Uniform | 5 lbs.
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CURRENCY
Platinum | Gold | Silver | Copper
0 | 44,680 | 0 | 0
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CARRIED WEIGHT
Armor and Weapons | Currency | Equipment | Total
36 lbs. | 0 lbs. | 94 lbs. | 130 lbs.
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CARRYING CAPACITY
Light Load | Medium Load | Heavy Load
352 lbs. | 704 lbs. | 1,056 lbs.
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TRAITS
Child of the Crusade – Gain +2 trait bonus to Will saves. Whenever successfully saves against mind-affecting effect from demon, as immediate action, can expend one use of mythic power to cause demon to become staggered for number of rounds equal to mythic tier. Demon can reduce effect to 1 round by making successful Will save (DC = 10 + mythic tier + Charisma modifier).
Illuminator – +2 trait bonus to Diplomacy and Diplomacy is a class skill.
Demon Smiter – Once per day, gain a +4 bonus to a single attack roll while fighting demons.
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DRAWBACK
Oppressive Expectations- When you fail a skill check, – 2 penalty on checks with that skill until you succeed or until you fail at a different skill check, whichever comes first.
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LANGUAGES
R Common, Abyssal
B
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EXPERIENCE POINTS
XP Earned | Next Level
114,000 | 155,000

Mount


Name: Adan
Height: 4’ | Weight: 670 lbs. | Fur: Orange | Eyes: Yellow
Type: Mount (Charger) | Species: Tiger | Age: 6
Size: Medium | Speed: 40 ft. | Gender: Male
Alignment: Neutral | Owner: Nidra Darahan
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ABILITY SCORES
Ability | Temporary | Enhancement
Score Mod |
STR 25 +7 |
DEX 18 +4 |
CON 17 +3 |
INT 2 – 4 |
WIS 15 +2 |
CHA 10 0 |
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INITIATIVE
Total Dex Misc
+4 = 4 + 0
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HEALTH
Hit Points | Temporary Hit Points
Total Current | Total Current
HP: 67 67 | THP: 0 0
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ARMOR CLASS
Total Armr Shld Dex Misc
AC: 25 = 10 + 9 + 0 + 4 + 2
Touch: 14 = 10 + 0 + 0 + 4 + 0
FlatFoot: 21 = 10 + 9 + 0 + 0 + 2
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SAVING THROWS
Saves | Ability
Bonus Base Mod Magic
Fort (Con): +9 = 6 + 3 + 0
Ref (Dex): +9 = 6 + 3 + 0
Will (Wis): +5 = 3 + 2 + 0
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ATTACK BONUSES
Total Base Str Size | Total Base Dex Size
Melee: +13 = 6 + 7 + 0 | Range: +10 = 6 + 4 + 0
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COMBAT MANEUVERS
Total Base Str Size | Total Base Str Dex Size Misc
Bonus: +13 = 6 + 7 + 0 | Defense: 27 = 10 + 6 + 7 + 4 + 0 + 0
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ATTACKS

Attack: Bite
Move Name Type Atk Damage Crit Range Type Special
Attack | Melee | +13 / +8 | 1d8 +7 | x2 | x | Bludgeoning, Piercing, and Slashing | x

Attack: Claws (2)
Move Name Type Atk Damage Crit Range Type Special
Attack | Melee | +11 | 1d6 +7 | x2 | x | Bludgeoning and Slashing | x
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ABILITIES
C Link – Master can handle animal companion as a free action, or push as a move action, even without ranks in Handle Animal. Gain a +4 bonus on wild empathy and Handle Animal checks regarding companion.
C Mounted Challenge – Gain half of challenge class feature bonuses and penalties when ridden by samurai.
C Endurance – +4 bonus to Swim checks made to resist nonlethal damage from exhaustion, Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march, Constitution checks made to hold your breath, Constitution checks made to avoid nonlethal damage from starvation or thirst, Fortitude saves made to avoid nonlethal damage from hot or cold environments, and Fortitude saves made to resist damage from suffocation.
C Run – When running, you move five times your normal speed or four times your speed if wearing heavy armor or carrying a heavy load. Gain a +4 bonus on Acrobatics checks if you make a jump after running start. Retain Dexterity bonus to Armor Class when running.
C Barding Training – Armor check penalty for wearing barding or carrying a medium load reduced by 1 and maximum Dexterity bonus for armor and load increases by 1. Reduce armor check and medium load penalty by additional 1 for every 6 levels beyond 3rd and increase maximum Dexterity bonus for armor by additional 1 for every 6 levels beyond 3rd. Charger’s speed does not decrease when wearing medium armor or carrying medium load. At 9th level, charger can move at normal speed in heavy armor or while carrying heavy load.
C Indefatigable – Immune to fatigue.
C Multiattack – Gain Multiattack as bonus feat if three or more natural attacks and does not already have feat. If it does not have three or more natural attacks, gain second attack with primary weapon at -5 penalty.

Low-light Vision – Can see twice as far as humans in conditions of dim light.
Scent – Can detect opponents by sense of smell, generally within 30 feet. If opponent is upwind, range is 60 feet.
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FEATS AND PROFICIENCIES
1 Light Armor Proficiency – When wearing light armor, armor check penalty applies only to Dexterity and Strength-based skill checks.
2 Power Attack – May take a – 1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. Bonus to damage is increased by half if you are using a two-handed weapon, a one-handed weapon with two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. Bonus to damage is halved if making attack with off-hand weapon or secondary natural weapon. Penalty increases by – 1 and bonus damage increased by +2 at base attack bonus of +4 and every 4 points thereafter. Must choose to use before attack roll and effects last until next turn.
5 Improved Overrun – Do not provoke attack of opportunity when performing overrun combat maneuver. In addition, receive +2 bonus to checks made to overrun foe and +2 bonus to Combat Maneuver Defense whenever opponent tries to overrun you. Target cannot choose to avoid you.
8 Greater Overrun – Receive +2 bonus on checks made to overrun foe. Bonus stacks with bonus granted by Improved Overrun. Whenever you overrun opponents, they provoke attacks of opportunity if they are knocked prone by overrun.
10 Charge Through – When making charge, can attempt to overrun one creature in path of charge as free action. If successfully overrun creature, can complete charge. If overrun unsuccessful, charge ends in space directly in front of creature.
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TRICKS
C Attack, Come, Defend, Down, Guard, Heel
B Stay, Aid, Flank, Menace
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SPECIAL ATTACKS
C Rake (2 claws +7, 1d4 +3), Grab, Pounce
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SKILLS
Total Ranks Class Ability Misc Acp
Acrobatics +9 = 2 + 3 + 4
Climb +8 = 1 + 3 + 4
Intimidate +5 = 1 + 3 – 2
Perception +7 = 2 + 3 + 2
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EQUIPMENT
Name Weight
Leather Barding | 30 lbs.
Military Saddle | 30 lbs.
Saddlebags | 8 lbs.
Bit and Bridle | 1 lb.
Harness | 2 lbs.
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CARRIED WEIGHT
Armor and Weapons | Currency | Equipment | Total
30 lbs. | 0 lbs. | 42 lbs. | 72 lbs.
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CARRYING CAPACITY
Light Load | Medium Load | Heavy Load
267 lbs. | 533 lbs. | 800 lbs.
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EXPERIENCE POINTS
XP Earned | Next Level
114,000 | 155,000

Bio:

Nidra Darahan

Wrath of the Righteous LeprousArmadillo